Tag Archive for: VR

Ars Electronica (Austria)

Late 2019 / early 2020 I collaborated with Grace Kingston & Josh Harle (Tactical Space Lab), creating sound designed / composed sonic elements for their project, On Eco-Sensualities with Untethered VR.

I’m happy to hear that the project is currently exhibited at the prestigious Ars Electronica, the Austrian museum dubbed “Museum of the Future”

Due to COVID-19, the work is mostly only accessible on line at https://ars.electronica.art/keplersgardens/en/eco-sensuality/

The project involves live mapping of the VR users environment, accompanied with triggered audio that increases and decreases based on the user’s interaction with their environment. Grace and Josh demo the work in Centennial Park earlier this year.

Below are some images from the project, courtesy of Grace Kingston’s website, that give an understanding of the immersive, arguably trippy experience.

Great work Josh and Grace.

Non-Urban Decay VR collaboration

Recently I had the pleasure to collaborate on a VR installation entitled, Non-Urban Decay, for the New Tricks group exhibition at Tortuga Studios, St Peters.

Grace Kingston, used photogrammetry techniques to create assets in Agisoft Photoscan and created, with assistance from Games Academic (SAE) Geoff Hill, a VR environment in Unity. The environment was then sonically realised by myself, giving a range of audio assets to Unity wizard Geoff Hill, to express the progression from natural environment into a decaying digital environment.

Below are a few images from the exhibition.